|
Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Strata Maslav
Born-2-Kill
34
|
Posted - 2012.10.11 16:16:00 -
[1] - Quote
Adjusting the Payout %: The way these systems work is great. Could the bounty system have a sliding bar which allows you to assign larger portions of ISK per kill to the target? Say I really want a target dead I could a high bounty on his head and slide the payout for the kill to 40%. This would make killing more elusive targets more profitable, and bring an interesting dynamics for what targets these bounty hunters would select targets to go after.
Selective Recipient Bounties: Bounty contracts would make things much more flexible where people could bid for contracts and the issuer would accept them based on their credentials/reputation. You could have high percentage payouts without running the risk of the target themselves claiming the bounty due to the selective nature of the contract.
Bounty Details "He killed Cynabal, he must pay for the damage he did! You can find him in Curse and his home is in this station. He missions out of this system in this system. He flies mainly drakes and Falcons"
The issuer of the bounty should be able to write a small amount of text giving details of the target, their habits, or the reasons for the bounty, assisting their bounty hunter. These could have details which link to where the issuer believes the pilot is located in eve, regions or systems. Obviously bounty hunters could approach the issuer of the bounty to get further details but having it as part of the bounty advertisement would streamline the process. Knowing the bounties that could be in your area would be fun.
The obvious downside would be the target finding out that people knew where he was and counteracting it by moving or going offline.
Reported Sightings
"No one likes being a Rat... but if it pays well"
As well as bounties for killing the target, a small pool of ISK could be put in the Bounty which is given to players who locate the player. The locator could right click the person in local or right click on his ship and report a sighting which would update the location of the pilot on the bounty and give the locator an amount of ISK set by the issuer. The location report would have time/location which could either be made public or sent to the issuer to allow him to send out the information to selected bounty hunters. |
Strata Maslav
Born-2-Kill
34
|
Posted - 2012.10.11 16:26:00 -
[2] - Quote
Interesting gameplay dynamic brought about the hiring of kill rites. I kill my alt in a T1 frigate. I can then use him to set a large amount on my main which then other pilot can pay and try to engage me. If i survive I make money if I die well then I die.
Its basically allows people to put bets on themselves allowing other players to try to come after them with the chance of killing them.
If someone engages you with kill rites you are allowed to shoot back right?
What about if they attack you and you have your corp or fleet nearby, are they allowed to defend you? |
Strata Maslav
Born-2-Kill
34
|
Posted - 2012.10.11 18:37:00 -
[3] - Quote
Many of the carebears here don't understand the concept of how this bounty system works.
If I am in a shipworth 200 million in order for the bounty hunter to make money off you is by killing your ship with a ship(s) worth 20% of the value of your current ship which would be a 40 million isk ship. With 40mil you are only breaking even so you probably need something like a 20-30mil ISK ship to make it profitable. Obviously it is a bit more then 20% if you count module drops that he could collect. This also works both ways, if you have a bounty on your head and you seem defenseless, some ****** tries to gank you but gets killed before you die (you actually tank you ship) you will make a profit on his loss (go loot his ship).
If he does kill you, you can put up a kill rights that will allow you gain from your loss within the next 30days by allowing others to pay you for ganking rights. |
Strata Maslav
Born-2-Kill
34
|
Posted - 2012.10.11 18:41:00 -
[4] - Quote
MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling
Or just pay off your own kill rites. |
Strata Maslav
Born-2-Kill
34
|
Posted - 2012.10.11 18:43:00 -
[5] - Quote
When the person has the kill rites activated will they be able fight back against aggressors? |
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 18:54:00 -
[6] - Quote
Panhead4411 wrote:MisterNick wrote:So if someone buys a killright that's on you, everyone in the area is free to wade in as well? Note to self, no more autopilot travelling Yeah, and it better not only cost 1m isk to do it....though would be an interesting way to keep someone docked, just spend 1m every 15 minutes to keep them permanently "suspect"ed... I have a feeling this wasn't very well thought out. Will mean the next time i find a Botting CNR, i might not want to kill it b/c then instead of having to find me themselves, the botter will merely have to click the 'public' option for the KillRight, and for the next 30 days i'll have to dodge random 15 minute "suspect" flags whenever someone feels like dropping pocket change to watch me dance.
"If the target player is killed while under a Suspect flag, then the kill right is GÇÿspentGÇÖ"
You have a 1 mil kill rite on your head? Undock in a T1 frigate tell your corp mate to buy the kill rite and blow up your ship. You give him the 1 mil and the kill rite is done.
This is why they have put the ability to change the amount of the kill right.
The fun is when you kill your alt and put a put a 50mil kill right on your head. You sit there waiting for someone to pay then you run around the system for 15 minutes. Cha ching 50 million. This will be the new dynamic game play that this whole system will bring.
Kill rite baiting. |
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:00:00 -
[7] - Quote
Solstice Project wrote:The more i think of buyable killrights, the less i see the point in them.
Can anybody help me out on this ?
For me, it sounds like - after a while - less and less people with killrights against them will be around, because there are far more people claiming these killrights ... and worse, people will just rely on alts to kill others and then will have them stick in stations until they are clean again.
The fantastic idea of having hundreds of people around me who i can shoot gets slapped in the face by the actual reality of being in hek and - for a day - seeing dozens of people already killing each other ... ... and then it's over. Done. Finito. No more killrights to buy, because all of them have been claimed already.
For the idea of buyable killrights to work, there must be enough influx of people killing others, so there are enough killrights to buy, which gets pointless, because EVERYBODY around me would try to seek everybody out who has a killright on him...
Did i miss something ? Please excuse if the description of my thoughts wasn't accurate enough to explain the mess it makes in my head.
The point of the victim is to try to cash in on the loss of his ship. Say I get killed by someone and I am in a 200mil mining barge. I can put up a 50mil isk kill right on that guys head. Now for 30 days until someone kills the guy I will recieve 50mil everytime someone engages him. If he get engaged and gets killed, well thats 50 mil in my pocket; but if he gets away then I get the 50 mil still but in 15 minutes time someone tries again I get another 50 mil.
The kill rite will have to be high enough that he won't want to pay for it (if he does thats 50mil out of his own pocket, which is a result in itself) but low enough that others will want to pay that amount to take a shot at him.
Its a very odd dynamic but should make for some very interesting gameplay. |
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:11:00 -
[8] - Quote
Tau Cabalander wrote:Gizznitt Malikite wrote:If you have a 2b bounty on your head.... then, to redeem that bounty with ONE LOSS, your ship would need to be worth 10 billion... Guess what... people will already gank your if you're carrying that much, so very little is changing for you..
The only thing that is at all changed is the "minimum value" you can safely haul before it becomes worthwhile to gank you. And frankly, its working as intended... don't be an asshat and people won't place large bounties on you!!!! But that's the point: one can get a bounty placed on them for any reason, even for lols, which bored people with piles of ISK will do. At 20% of a large enough bounty, I would consider grinding down the bounty to a less inviting level, with my alts getting the kills, drops, and salvage. It would cost me ISK to do that, but I'd be willing to pay. Hey... what about allowing people to buy their bounty off, or just reduce it? ISK paid could be returned directly to the person that placed the bounty, or just donate it directly to the CONCORD children's fund (ISK sink).
Buying it off wouldnt be cost effective. For example someone puts 500 mil bounty on my head. Now if I want to pay it off then I would have to pay the 500 million? Where does that go to? At a payout of 20% a 500mil bounty covers ship kills x5 that amount. So the bounty is actually covers you for 2.5bil in ship losses.
If it goes back to the person who put it on my head in the first place he would just put the bounty back on my head. So you pay 2.5 bil back to Concord to remove you bounty? Its sounds like you are on the losing side here.
|
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:15:00 -
[9] - Quote
Solstice Project wrote:All of this would be so much more fun if i could just buy the right to kill somebody, regardless if he ever aggressed somebody or not.
Oh my, it would be one beautiful massacre, all day long ....
The best thing is you can put a kill right on your own head and bait fights.
1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat |
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:33:00 -
[10] - Quote
Evei Shard wrote:Let me see if I understand this right.
You can place a bounty on any player/corp/alliance. There is no sec status requirement anymore for placing the bounty. Standard crimewatch rules will still apply.
So how does this not become a complete replacement of the insurance for ganking?
Just place a bounty on your target?
Pay 10mil for gank Catalyst. Add 5mil bounty. Gank the target, scoop loot, salvage, and collect the new form of insurance.
Am I missing part of it that will prevent this?
*edit for grammar*
Well in order to make back that 5mil bounty the target would have to have a bounty on them from someone else.
If you put a 5mil bounty on someone and kill them in a 25mil ship you net nothing from the bounty and you will be in the hole for 10mil.
The only way to break even is you are ganking a +50mil ship with a +10mil bounty on his head with a 10mil catalyst. He dies, +10mil to you, then you die -10mil to you. So your net gain is based on how much above 50mil his ship is.
kill a 60mil ship with a 10mil Catalyst will net you 2mil for the kill.- Probably not worth your time. kill a 200mil ship with a 10mil Catalyst and as long he has the bounty from another person to compensate you and you will receive 40mil -30mil profit. |
|
Strata Maslav
Born-2-Kill
35
|
Posted - 2012.10.11 19:41:00 -
[11] - Quote
Solstice Project wrote:Tippia wrote:[ Solstice Project wrote:As i noted above, there will be people with killrights in highsec for a while, but that'll spiral down to zero. Yes? Why is that a problem? It means people are exercising their kill rights rather than let them sit untouched. This is a good thing. And again i am wondering about how you are able to totally misunderstand my words and just read what you want to read, but i'll try in a manner that enables you to comprehend. Of *COURSE* they are exercising their killrights, which is a good thing. The actual issue is, as you seem to acknowledge, that it's taking a spiral down to zero, with nobody left that one could buy killrights from. You completely ignored the ultimate end, namely that there won't be anybody left with killrights and this will happen rather sooner than later. If you only manage to respond half-assed, how about not responding at all. From the Dev Blog Kill rights
Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed. This will feed in to the revamped bounty system that Team Super Friends will be talking about very shortly, so look for a dev blog coming from them soon.
Graph depicting what situation create a Criminal Flag |
Strata Maslav
Born-2-Kill
36
|
Posted - 2012.10.11 19:59:00 -
[12] - Quote
Solstice Project wrote:
TL;DR: What incentive is there to keep people onto shooting others, so killrights form ?
Strata Maslav (earlier post) wrote:The best thing is you can put a kill right on your own head and bait fights.
1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat |
Strata Maslav
Born-2-Kill
37
|
Posted - 2012.10.11 20:15:00 -
[13] - Quote
Solstice Project wrote:Strata Maslav wrote:Quote: 1) Attack Alt in nub ship 2) Use alt to put 20 mil kill right on your head. 3) Put a bounty on your head for 20% of the cost of you ship. 4) Sit there in your 100mil ship waiting for someone to attack you hoping to make a quick easy 40mil 5) Dont die for 15 minutes (Run away/fight back??) 6) ?? 7) 20mil Profit 8) Do this for 30 days 9) Repeat
I cannot express this enough. This will be the *new* canflip. Can anyone confirm that an aggressing a suspect in highsec allows them to fight back or will you just run away for 15 minutes? CCP said people are ALWAYS allowed to defend themselves.
Ok so here in the new scenario based on this: FLAGS
Once you are engaged you fight back. If they engage in number in come the logistics. By assisting you with [Suspect] Flag they themselves become [Suspect] flagged, but they are able to rep you. You kill off the attackers. Loot their ships and wait for more to show up.
Edit: When the criminal flag chart talks about assisting drones I assume this means logistic drones and not assisting combat drones to the guy with the kill rights one him? I am just trying to asses whether or not its possible to bring other dps ships into the fight without being directly shot of course. |
Strata Maslav
Born-2-Kill
37
|
Posted - 2012.10.11 20:25:00 -
[14] - Quote
Tippia wrote:Strata Maslav wrote:Ok so here in the new scenario based on this: FLAGSOnce you are engaged you fight back. If they engage in number in come the logistics. By assisting you with [Suspect] Flag they themselves become [Suspect] flagged, but they are able to rep you. You kill off the attackers. Loot their ships and wait for more to show up. Sure, but sooner or later, someone is going to get wind of that could of free-for-all logis and scrounge up a fleet to run in there and do some actual damageGǪ GǪand either way, more pew-pew so, yay!
The beauty of the alt kill rights is at anytime you can jump into a T1 shipr use the kill rights on your alt and be killed. Obviously the downside is that in order to restart the kill rights you will need to attack your alt and take another sec loss. |
Strata Maslav
Born-2-Kill 0utNumbered
42
|
Posted - 2012.10.12 18:16:00 -
[15] - Quote
CCP Punkturis wrote:Kreed Ellecon wrote:so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,, there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK) (I had already replied to this question here - does nobody notice my posts??????????)
Im putting my vote down for pink and white polka dots |
|
|
|